Format

Guided Tours

Players walk a route, one stop at a time. At each stop, they hear your narration.

Good forCity walksMuseum tours

What it is

A Guided Tour takes players on a walk through a place. You decide the route and write the narration for each stop. When players arrive at a stop, the arrival screen opens on its own. The content opens when they tap Discover the place, and the narration then starts by itself. So the tour unfolds as they move.

When it fits

It works best when the route is part of the story: being in the place makes the content richer than it would be anywhere else. Some shapes it can take:

  • A neighbourhood walk with one theme, for example street art, local food history or hidden courtyards
  • A heritage trail where each stop is part of a larger story
  • A nature or landscape walk where the place itself is what you describe
  • A city introduction that gives visitors real context, not only a list of sights

What makes it work well

01

Every stop should earn its place.

The narration and the place belong together. Ask yourself: why here? If the audio could play anywhere, the stop does not belong on the route.

02

Tell a story, do not only inform.

The best tours have a thread: a point of view, a question or a character that connects the stops. Players should feel they are on a journey, not reading an encyclopedia.

03

Think about the physical walk.

How long is the walk between stops? How long is each narration? Where can players stop and look around? A stop every few minutes feels rushed. A gap of 15 minutes loses people. Walk your own route before you publish it.

04

Six strong stops are better than twelve thin ones.

Every stop takes time and attention from your players. Choose quality over coverage.

How it’s built

A Guided Tour is a row of stops. Players go through them in order. In the Studio, a stop is a Location step. You add it with Add stop.

Location stepA stopA place on the map with a name, a cover image and content. Players listen when they arrive.How to set it up

Each stop has a name, a cover image, a place on the map and content with text, images and narration. You set the place in the Location card. Build the content in the Content editor and add a voice in Narration and voice.

A stop can also have Attractions and Recommendations. You find them in the ⋮ menu of the stop.

Set the Estimated Duration of the whole tour in General Information. Players use it to decide if they have time to start.

Build it in the Creator Studio

Start with the Studio tour and the build order. Then add your stops one by one.

You'll also use: Location steps and stops · Content editor · Narration and voice · General Information

Guided Tours – Creator Guide - Tourah