Format

Interactive Experiences

Players discover places by following clues and solving challenges. Rather than being guided to each stop, they find their way there.

Good forScavenger huntsRalliesCity games

What it is

An Interactive Experience asks players to take part: they follow clues, discover places and unlock content as they move through a space. Rather than being guided to each stop, they have to find their way there.

When it fits

It works best when the act of discovering is the experience, not just a way to deliver it. Some shapes it can take:

  • A city game where players race to find and unlock a set of places
  • An educational quest where each clue reveals a piece of a larger story
  • A family trail where searching and solving is as fun as what waits at the end

What makes it work well

01

Clues should be satisfying, not frustrating.

A good clue points the right way without giving it away. The best clues are grounded in the place: something to look for, a direction to face, a detail that rewards attention. Test your clues with someone who doesn’t know the area.

02

Give it a thread.

Discovery for its own sake gets hollow fast. A story or theme running through it makes each place feel like progress toward something, not just another pin on a map.

03

Vary the steps and the places.

Not every step needs to be a challenge. Mix the three step types, and mix places shown on the map with places players have to find. Shown or hidden places

1 · LocationShown on the map
2 · ChallengeTasks
3 · LocationPlayers must find it
4 · ContentText, images, narration
A sketch of a varied rhythm. The dashed outline marks a hidden place, as on the Studio map.

How it’s built

An Interactive Experience is a row of steps. Players go through them in order. Each step has a type, chosen in Add step. You can’t change the type later.

Playing as a group? Switch on Use player names on General Information, and players enter everyone’s name before they start. Player names

Next

Build it in the Creator Studio

Start with the Studio tour and the build order. Each step type above has its own page.

You'll also use: Content editor · Narration and voice · General Information

Interactive Experiences – Creator Guide - Tourah